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Wrong number is returned when using “Target.Pool.CountActive” in ObjectP...
How to reproduce:1. Open the user’s attached “unity object pool error.zip” project2. Enter Play Mode3. In the Hierarchy, select “Obj... Read more
Build failed with an error in the "UnityLinker"
Steps to reproduce:1. Open the "BuildingErrorIssue" project2. Build the project on the Android platform3. Observe the Console Expect... Read more
[iOS] Mute Other Audio Sources causes audio not to resume when changing ...
How to reproduce:1. Download and open the attached "U2023_MOAS_MRE_Project" project2. Build and run for iOS3. Turn on silent mode wh... Read more
[macOS] Multiple context menus can be opened when right-clicking the Ass...
Reproduction steps: 1. Open user attached project "My Project-a.zip"2. Right-click on the Assets folder3. Expand the context menu to... Read more
Assertion failure on Gradient::EvaluateHDR when setting Line Renderer po...
How to reproduce:1. Open the attached project "CrashSecondScreen.zip"2. Build the project for UWP3. Open the built Solution4. Start ... Read more
UI Builder: "Select RenderTexture" title needs small update as it misses...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
Shadows of GameObjects flicker when using the Billboard Renderer and the...
How to reproduce:1. Open the attached “My project.zip“ project2. Open the “Billboards Broken Shadows“ Scene3. Build And Run4. Look a... Read more
Player window resolution is reset after making the Player fullscreen and...
How to reproduce:1. Create a new Unity project2. In the Project Settings → Player → Resolution and Presentation set the “Fullscreen ... Read more
Timeline releases Cinemachine overrides too late when playing a Cinemach...
How to reproduce:1. Open the attached “CinemachineTimelineTest.zip“ project2. Open the “SampleScene“ Scene3. Pause and enter Play Mo... Read more
[APV] Max subdivisions warning not shown for all relevant spacing levels
h3. Repro: Navigate to the Probe Volume tab within the lighting window. Increase the "Max Probe Spacing" slider. h3. Observed: The w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names