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Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce:1. Open user-submitted project (New Unity Project)2. Open the 'scene' scene3. Enter Play Mode Expected result: both... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened?Getting black screen / UI disappearing (only on build) when using render texture set on secondar... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce:1. Open user-submitted project (CopyTextureBug)2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera'3. En... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps:1. Open any Unity project2. Create any GameObject3. Inside the created GameObject create a 3D Cube GameObject4. D... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, U... Read more
Plane with Cloth component is affected by high external force when in Pl...
How to reproduce:1. Open attached 'project-1173813.zip' project2. Enter Play mode Expected result: cloth stays relatively stillActua... Read more
The resource is not properly referenced when there is a dependency on an...
Steps to reproduce:1. Open the “DependencyBug” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Game view Expected r... Read more
[Quest] Error “ArgumentOutOfRangeException: Index was out of range." is ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest with... Read more
TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset ...
Reproduction steps:1. Open the attached “IN-94303.zip” project2. Open the “Test” Scene3. In the Hierarchy, create a new Text (TMP) G... Read more
Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes applicationSteps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value