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Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the 'scene' scene 3. Enter Play Mode Expected result: ... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened? Getting black screen / UI disappearing (only on build) when using render texture set on second... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce: 1. Open user-submitted project (CopyTextureBug) 2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera' 3.... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps: 1. Open any Unity project 2. Create any GameObject 3. Inside the created GameObject create a 3D Cube GameObje... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, Unit... Read more
Plane with Cloth component is affected by high external force when in Pl...
How to reproduce: 1. Open attached 'project-1173813.zip' project 2. Enter Play mode Expected result: cloth stays relatively still A... Read more
The resource is not properly referenced when there is a dependency on an...
Steps to reproduce: 1. Open the “DependencyBug” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Game view ... Read more
[Quest] Error “ArgumentOutOfRangeException: Index was out of range." is ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Connect Ques... Read more
Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes application Steps to r... Read more
[2022.3] Some Canvas Rect Transform values are shown as scientific notat...
How to reproduce: 1. Create a new project 2. In the Hierarchy window add a Canvas GameObject 3. Observe the Canvas GameObject positi... Read more
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