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"OnDrawGizmosSelected()" does not work on a child GameObject when "OnDra...
Reproduction steps:1. Open the attached "repro_IN-51526.zip" project2. Open the “GizmoBug“ Scene3. Make sure that in the Scene view ... Read more
Crash on DynamicHeapAllocator::Allocate(unsigned long, int) when enterin...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
VFX Templates: Empty spaces without the templates become visible in the ...
How to reproduce: Open HUB Create 3D(HDRP) project Create a visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...
Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more
Camera reallocates RenderTextures causing a drop in performance when ass...
How to reproduce:1. Open the user’s attached “PortalPerf2023.zip” project2. Load “Test” Scene3. Enable the Statistics window in Play... Read more
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more
UIDocument's rootVisualElement recreated after MonoBehaviour.Start() whe...
The rootVisualElement of a UIDocument component is recreated after MonoBehaviour.Start() is invoked. The problem is that MonoBehavio... Read more
Spot Light is brighter when Lighting is baked in Batch mode
Reproduction steps:1. Open the attached project “LightmappingBatchIssue-2023.1”2. Bake the Lighting using Test > Run3. Wait until... Read more
"Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord2' a...
How to reproduce:Open the attached project "UGUIShaderGraph.zip" Expected results: No errors in the Console windowActual results: "S... Read more
"NotSupportedException: Cannot determine if this GraphicsFence has passe...
How to reproduce:1. Open the attached project "Shaders debug.zip"2. Enter Play Mode Expected results: No errors thrown in the Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open