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"InvalidOperationException: Must be called from the main thread" is thro...
How to reproduce:1. Open the user's attached project2. Enter Play Mode Expected results: No errors in the Console windowActual resul... Read more
Crash on DynamicHeapAllocator::Allocate when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
SetGlobalFloat always sets the value to 0 on specific AMD GPUs when ente...
Reproduction steps:1. Open the attached project “AMD_Scene”2. Open Scene “Assets/Scenes/StaticSceneLoader.unity”3. Enter the Play Mo... Read more
[URP] Crash on ShaderCompilationInfo::AddSnippetsFromPass(Shader*, Shade...
Reproduction steps:1. Create a new “3D (URP)” Project2. Open the Build Settings window (File > Build Settings)3. Select “Android”... Read more
Material override is reset after subsequent drag operation hovers over S...
Steps to reproduce:1. Open the attached user project "DecalGlitch 2.zip"2. Open the scene "1_HouseOriginal.unity"3. Enable the Mater... Read more
Audio is slowed down when using GetData and SetData to duplicate the aud...
How to reproduce:1. Open the attached project "audio-get-set-data.zip"2. Build And Run the project for WebGL3. Click on the "Copy Au... Read more
In-game UI events from the secondary display point to the main display i...
How to reproduce:1. Open the “IN-50870_repro.zip“ project2. Enter the “SampleScene“3. Click File → Build and Run4. Press the button ... Read more
"Assertion failed on expression: 'CurrentThreadIsMainThread'" when calli...
Reproduction steps:1. Open the attached project “testDebug”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. I... Read more
Memory leak warning appears in the console when deactivating/activating ...
Reproduction steps:1. Open the attached project “PrefabLeak”2. Double click on prefab ”Assets/Models/Units/Goblin/Goblin_01.prefab”3... Read more
Modifying the Particle System component makes the Editor freeze temporar...
Reproduction steps:1. Open the attached project “EmitterLagSpike”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Select the “Parti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open