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created a canvas, strange lines are extending the canvas
To reproduce:1. Create a canvas2. Scroll around the sceneExpected result: Everything looks properlyActual result: Strange lines exte... Read more
Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro:1. on Mac - Launch Unity editor and activate float... Read more
Unable to re-activate when floating license has reached max installs an...
Unable to re-activate when floating license has reached max installs on Windows and the user waits more than 30 seconds Repro:1. on ... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project2) Right-click "new.test" in Assets and Reimport3) Notice "Importing a .test file! Let's d... Read more
Hierarchy Window Minimum Size Bug
To reproduce:1. Try to resize the hierarchy window by making it as small as possibleExpected result: You can minimize it to the same... Read more
When multi-object editing the tri-state toggle control smudges horizonta...
Steps to reproduce : - create a new project- create 2 cameras- toggle the "Occlusion culling" for one of the camera- select both the... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached- open the "test" scene- select "GameObject"- right click the 'Save Mesh Test' and... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project2) Load scene "Prticle Test"3) Play the scene4) Press the button "Stop Particle Distance" ... Read more
uGUI - UI.RawImage has a missing interface for assigning a Texture
Steps to reproduce : - create a new project- import the script attached and notice that the "mainTexture" property is read-only Read more
Spotlight is rendered incorrectly in landscape mode of Windows Phone 8
Steps to reproduce:1. Create a project where a plane is lit by a rotating spotlight. Spotlight should be oriented along the surface ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS