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0
votes
Fixed

[Collab] Collab Tab in Project Settings doesn't update its State until r...

Collab

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Apr 06, 2020

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Version/s: 2020.1.0a14, 2020.1.0b5, 2020.2

Enabling Collab from Collab toolbar doesn't reflect changes in the Project Settings Collab Tab until it is reopened. Refer to the at... Read more

3
votes
Fixed

Crash on D3D12SwapChain::CreateHWND when CreateSwapChainForHwnd returns ...

Windows

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Feb 29, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "vfxgraphcrash" --crash Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1... Read more

0
votes
Duplicate

2017.2 Unity sometimes crashes after returning from sleeping mode on Mac...

Editor - Other

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Jun 22, 2017

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Version/s: 2017.2.0a2

Floating issue: Unity sometimes crashes after returning from sleeping mode on Mac. To repro: 1. Run Unity. 2. Put laptop to sle... Read more

0
votes
Fixed

Unity fails to import data when Asset Serialization Mode set to Force Bi...

--

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Jun 23, 2016

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Version/s: 5.3.5f1

Steps to reproduce : 1) Download attached project " 123213213.zip" and open in Unity. 2) In Project tab, click on "Rewired1.0.0.89.... Read more

0
votes
Fixed

Editor Crashes when particle system duration field is cleared after ente...

Visual Effects - Legacy

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Oct 28, 2020

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Version/s: 2019.4, 2020.1, 2020.1.6f1

Reproduction steps: 1. Open user's attached project "ParticleSystemBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Hierarc... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

1
votes
Won't Fix

[IL2CPP] Build hangs while building a project with a large array of strings

IL2CPP

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Mar 07, 2017

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run the project with... Read more

0
votes
Fixed

[PVR] Editor crashes when building Progressive Lightmaps for many objects

Global Illumination

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Start baking the lightmap 3. Leave the editor open for a few minute... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more

0
votes
By Design

[DynamicBatching] Spotlight creates many batches on playback

Graphics - General

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Jun 27, 2016

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Version/s: 5.3.5p3

Reproduction steps: 1. Open the attached project 'Batch' 2. Open the available scene 3. Play scene 4. Move the spotlight around the ... Read more

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