Search Issue Tracker
Prefab Asset FileIDs are changed after building player and using Save Pr...
1. What happenedI've been working with all Unity 2022.2 versions without any issues. Every week, I update to the latest version. How... Read more
EditorGUI.EndChangeCheck is not triggered when dragging an Object onto a...
How to reproduce:1. Open the attached project "EndChangeCheckTest.zip"2. Select "GameObject with SomeComponent" in the Hierarchy win... Read more
Adding overrides to a Prefab Variants shows available override in Projec...
How to reproduce:1. Create a new Unity project2. Create a Prefab Variant3. Drag the Prefab Variant to the Hierarchy window4. Change ... Read more
[Perforce] P4 integration with Overwrite Failed Checkout Assets enabled ...
1. Download and extract the "1315831 repro" project into a Perforce Workspace2. In P4V Add and Submit the Assets, Project Settings a... Read more
A new asset becomes untracked in Perforce when 'StartAssetEditing' and '...
Reproduction steps:1. Open the attached 'PerforceTestProject' project2. Go to the 'Edit -> Project Settings'3. In the Version Con... Read more
Change Searches sorting order dropdown menu is too wide when opening it ...
How to reproduce:1. Open any project2. In Hierarchy open in Search (Ctrl+K)3. Open Saved Searches Panel (F3)4. Click "Change Searche... Read more
“hitInfo.point” returned values are slightly off when using “Physics.Ray...
How to reproduce:1. Open the user’s attached “RaycastDrift.zip” project2. In the Hierarchy window, select the “Tee1” GameObject3. In... Read more
Warning "Unable to find style 'ToolbarSeachTextFieldPopup' in skin 'Dark...
How to reproduce:1. Open any project2. In Hierarchy click "Open in Search" (Ctrl+K)3. Observe Console Warning message:"Unable to fin... Read more
[2D][URP] Shadowcaster2D produces internal shadow artifacts on certain s...
How to reproduce:1. Open the attached project “2DShadow_Bugs.zip“2. Observe the “Grass and Rocks” GameObject in the Scene view Expec... Read more
CustomEditor database Prefabs disappear after building to Android Platform
How to reproduce:1. Open the “Asset_Window_Bug“ project2. Open the “SampleScene”3. Create 2 copies of “Creep_Flying_Drone” Prefab (A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"