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In Progress
Under Consideration for 6000.3.X
In Progress in 6000.4.X
Votes
0
Found in
6000.4.0a1
Issue ID
UUM-117577
Regression
No
[WebGL] Setting AudioSource.timeSamples immediately plays the clip, ignoring previous PlayScheduled call
*Steps to reproduce:*
# Create a simple Unity project.
# Create a GameObject with an AudioSource compoennt.
# Schedule a clip to be played in the future with the C# PlayScheduled function.
# Set AudioSource.timeSamples.
*Actual results:* The AudioSource immediately plays the clip when timeSamples is set.
*Expected results:* The AudioSource waits until the scheduled time to play the clip.
*Reproducible with versions:*
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
*
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