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Fixed
Fixed in 6000.3.1f1, 6000.4.0a6, 6000.5.0a1
Votes
0
Found in
6000.4.0a1
6000.5.0a1
Issue ID
UUM-117577
Regression
No
[WebGL] Setting AudioSource.timeSamples immediately plays the clip, ignoring previous PlayScheduled call
Steps to reproduce:
- Create a simple Unity project.
- Create a GameObject with an AudioSource compoennt.
- Schedule a clip to be played in the future with the C# PlayScheduled function.
- Set AudioSource.timeSamples.
Actual results: The AudioSource immediately plays the clip when timeSamples is set.
Expected results: The AudioSource waits until the scheduled time to play the clip.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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