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In Progress

Under Consideration for 6000.3.X

In Progress in 6000.4.X

Votes

0

Found in

6000.4.0a1

Issue ID

UUM-117577

Regression

No

[WebGL] Setting AudioSource.timeSamples immediately plays the clip, ignoring previous PlayScheduled call

-

*Steps to reproduce:*
# Create a simple Unity project.
# Create a GameObject with an AudioSource compoennt.
# Schedule a clip to be played in the future with the C# PlayScheduled function.
# Set AudioSource.timeSamples.

*Actual results:* The AudioSource immediately plays the clip when timeSamples is set.

*Expected results:* The AudioSource waits until the scheduled time to play the clip.

*Reproducible with versions:* 

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* 

*Notes:*
*  

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