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In Progress

Under Consideration for 6000.3.X, 6000.4.X

Votes

0

Found in

6000.4.0a1

6000.5.0a1

Issue ID

UUM-117577

Regression

No

[WebGL] Setting AudioSource.timeSamples immediately plays the clip, ignoring previous PlayScheduled call

-

Steps to reproduce:

  1. Create a simple Unity project.
  2. Create a GameObject with an AudioSource compoennt.
  3. Schedule a clip to be played in the future with the C# PlayScheduled function.
  4. Set AudioSource.timeSamples.

Actual results: The AudioSource immediately plays the clip when timeSamples is set.

Expected results: The AudioSource waits until the scheduled time to play the clip.

Reproducible with versions: 

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

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