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Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce: 1. Add sphere to scene.2. Add cube to scene.3. Make cube child of sphere.4. Drag sphere to project browser.5. De... Read more
Canvases are rendered intertwined
Repro steps:- Open attached project and scene 'Test'.- Start Play Mode and observe the two canvases rotate around each other.- Notic... Read more
Produce unique sibling names in hierarchy
When siblings GameObjects in the scene have the same names, it completely breaks animation with super confusing buggy behavior. We s... Read more
SetInertiaTensor: Inertia spams tensor must be larger then zero in all c...
Running AngryBots on consoles/dev, which is based on trunk gets me this message:Inertia tensor must be larger then zero in all coord... Read more
add error message and block for adding same component to object
If you add below listed components to objects that already have them attached (e.g. button on button) then you don't get an pop up e... Read more
RectTransform picking doesn't work when collapsed in Inspector
Repro steps:- Make sure RectTransform component is expanded in Inspector.- Select nothing in the Scene View or Hierarchy.- Click on ... Read more
Canvas doesn't update to Game View size when tab is not in front.
Repro steps:- Have Game View docked separately from Scene View and not being the front tab (see image)- Create new scene.- Menu: Gam... Read more
Scrollbars are missing in the package list of the Welcome screen
New "Welcome" screen doesnt show a scroll bar in the package list to import - should it? Read more
"Position X"(or Y) remembers it's value on creating new sprite in Sprite...
"Position X"(or "Y", "W" or "H") remembers it's value on creating new sprite in Sprite Editor window 2) How can we reproduce it usin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS