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Editor closes and does not reopen after applying changes to GPU Baking D...
Reproduction steps:1. Create a new project2. Open Lighting window (Window > Rendering > Lighting)3. Change GPU Baking Device t... Read more
APV baking extracts scene data synchronously, resulting in lightmap pack...
Steps to reproduce: Open the linked Git Project Navigate to Window > Rendering > Lighting If there's no Lighting Settings Asse... Read more
Selection is not updated when itemsSource is filtered in MultiColumnList...
How to reproduce:1. Open the “IN-112304_ListViewBug“ project2. Open the “SampleScene”3. Enter Play mode4. In Game view select number... Read more
Touch inputs stops registering after 20-100 touches in the Device Simula...
Steps to Reproduce:1. Open the attached “IN-113970” project2. Open the “Combat” Scene (Assets/Scenes/GameScenes/Combat.unity)3. Ente... Read more
"Unable to find style" warnings thrown when selecting Memory Module and ...
Steps to reproduce:1. Create new Unity project2.Go to Window -> Analysis -> Profiler3. Select Memory Module from the list4. En... Read more
[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allo...
Steps to reproduce: Download attached project and open in Unity. Make sure Run In Background is enabled in the Player Settings. Swit... Read more
Selected Sample Stack remains showing in the Profiler when the frames ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled
Steps to reproduce: Open the attached "NavMeshOnTerrainColliderBug" project Open the "5_sliding_window_terrain" scene and make sure ... Read more
The "Open Frame Debugger" button in the Game View toolbar not only opens...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...
Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more
All about bugs
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Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation