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Fixed

Fixed in 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Votes

0

Found in

6000.0.57f1

6000.2.4f1

6000.3.0b1

6000.4.0a1

Issue ID

UUM-117115

Regression

No

NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled

-

Steps to reproduce:

  1. Open the attached "NavMeshOnTerrainColliderBug" project
  2. Open the "5_sliding_window_terrain" scene and make sure the terrain's collider is disabled
  3. Select the NavMesh Surface and check that "Use Geometry" is set to "Physics Colliders"
  4. Click bake and observe that a NavMesh is created over the terrain

Actual results: NavMesh is baked when the terrain collider is disabled although it shouldn't

Expected results: NavMesh is not baked on terrains with their collider disabled

Reproducible with versions: 6000.0.57f1, 6000.2.4f1, 6000.3.0b1, 6000.4.0a1

Not reproducible with versions: -

Can’t test with versions: -

Tested on (OS): Win 11

 

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