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Circle-shaped rendering artefacts visible in Local Volumetric Fog bounda...
Steps to reproduce:1. Open the attached “FogArtefacts.zip” project from provided Google Drive link2. Make sure “OutdoorsScene” is op... Read more
Crash on object:runtime_invoke_void__this__ when opening a specific project
How to reproduce:1. Open the attached “IN-112699“ project2. Loads the Startup scene3. Enter Play mode4. Observe the crash Reproducib... Read more
Scrollbar in "My Assets" detail window appears compressed/cut off
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click "My Assets" Resize the window so th... Read more
Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
"Features → Packages Included" window shows irregular and broken borders
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Select "Unity Registry" Select "2D" under... Read more
Warning prompt with "Apply (Overwrite Files)" Button is not available wh...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, select the “UXMLTest3”3. In the Inspector, ther... Read more
Undo and redo does not update color field pop-up window after undoing ot...
Steps to reproduce: Create and open an empty project Click on any color value to bring up the color pop-up window (you can use the d... Read more
Incremental Addressables build breaks Decal rendering when Decal Rendere...
Reproduction steps:1. Open the attached “IN-114487.zip” project2. Navigate to Window > Asset Management > Addressables > Gr... Read more
Selecting unsupported Material in Physically Based Sky throws “Rendering...
Steps to reproduce:1. Create project using empty HDRP project2. In Hierarchy window select “Sky and Fog Volume” GO3. In Inspector wi... Read more
Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trig...
How to reproduce:1. Open the attached “IN-112677“ project2. Open the "Main" Scene3. Enter Play mode4. In the Game window, click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size