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Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce:1. Open the attached users "CrashTest" project and "demo" scene2. Enter playmode Expected result: Scene is played, ... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
Steps to reproduce: 1. Create a new project 2. Make sure the Burst package is installed3. Open the Build Settings window4. Switch pl... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
[VFX][URP] NullReferenceException thrown on importing VisualEffectGraph ...
NullReferenceException thrown on importing VisualEffectGraph Additions Steps to Repro: 1. Create a new Project in URP Template2. Upd... Read more
Import Activity window shows "(None)" in the Asset field when changing t...
How to reproduce:1. Open the “IN-91452_repro“ project2. In the Project window, right-click on the “New Material 1“ asset and press R... Read more
InflateFieldDefinition crash in builds when a specific script is include...
How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more
Objects which are instantiated as Children and have HideFlags.DontSave f...
Reproduction steps:1. Open "CubeTest" project2. Open "Test" Scene3. Select the "TestScript" Object in the Hierarchy4. Enable the "Te... Read more
Sprite Atlas bundles size is double when built for iOS
Reproduction steps:1. Open the attached “BugRepro” project2. In the Build Settings, make sure iOS platform is selected3. In the Addr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation