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Errors regarding different serialization layout in Development Build whe...
How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more
Asset names are not highlighted when renaming them in the Project Browse...
How to reproduce:1. Open any SRP project with Visual Effect Graph installed2. Import the attached Package3. Open Scene "New Scene"4.... Read more
Crash on do_runtime_invoke when the Editor is compiling after modifying ...
Reproduction steps:1. Open the attached project “RiderCompilation”2. Open the Preferences window (Edit > Preferences) and in the ... Read more
GameObjects in the scene have weird Position and Scale values
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Open the "SampleScene" scene3. In the Hierarchy, select ... Read more
Different numbers are logged from a fixed float array of numbers compare...
How to reproduce:1. Open the user’s attached “Fixed Array Test.zip” project2. Enter Play Mode3. Observe the console window Expected ... Read more
Light components do not respect the scene visibility flag
Some lighting components still render when the GameObject is set to not be visible in the Scene Read more
"Burst.Compiler.IL.Interpreter.InterpreterOutOfMemoryException" error th...
How to reproduce:1. Open the attached “IN-105449” project2. Observe the result Expected result: No errors appear in the Console wind... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
[WindowsMR] Crash on 2nd time entering VR mode from None
REPRO STEPS1. Build/deploy attached project for UWP, x64, local machine2. run the app3. Press Q to enable VR mode4. Focus the HMD (W... Read more
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