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DX11 standalone on dual screen always runs on the same screen
To reproduce:You must be using a dual screen setup1. Create a new project2. Enable dx113. Build & run windows standalone4. In th... Read more
Filter does not reset after selecting an object in a scene view
To reproduce:1. Create a new project2. In the scene view, add a cube and a cylinder3. In the search field, type "cyl"4. Select cylin... Read more
Gizmos.DrawFrustum does not draw align properly with a camera
To reproduce:1. Create a new project2. Attach this script to the main camera:void OnDrawGizmos () {Transform thisTransform = transfo... Read more
An item from the hierarchy search results does not get selected with the...
1. Create a new project2. In the Hierarchy view search type "M"3. Click the down arrow key4. Notice that the Main Camera does not ge... Read more
Memory overhead for mesh objects is larger on iOS
To reproduce:1. Open the attached project2. Open the Build Settings3. Check "Development Build"4. Build for Mac Standalone and iOS5.... Read more
OnTriggerStay does not get called at all
To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more
Sprite renderer sorting layers don't work
To reproduce:1. Open attached project2. Open scene test3. Set the sorting layer of sprites 0 to 2 to layer14. Set the sorting layer ... Read more
Undo does not work in curve editor
To reproduce:1. Create a new script2. In the script add: public AnimationCurve velocityToRatio;3. Attach the script somewhere4. Open... Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
Shader compilation fails on TI OMAP 4430 SoC (PowerVR SGX 540)
Reproduced on:Amazon Kindle Fire (blaze, first generation) with Android 2.3.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS