Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b4
Issue ID
594652
Regression
No
DX11 standalone on dual screen always runs on the same screen
To reproduce:
You must be using a dual screen setup
1. Create a new project
2. Enable dx11
3. Build & run windows standalone
4. In the resolution dialog, set it to fullscreen. Note at what monitor the executable runs
5. Open the display setup on your OS. Switch the main display to the other screen
6. Run the executable again - the dialog appears on the correct (main) screen, but the standalone still runs on the first one (the secondary screen)
Expected: everything runs on the main screen only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
Add comment