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[UWP] "Player-prev.log" is not created when exiting the Player
How to reproduce:1. Create and open a new Unity project2. Build And Run the project for UWP3. Exit the Player4. Repeat steps 2-35. O... Read more
Some Labels are not visible when opening the Project
Reproduction steps:1. Open the attached “Test Project” project2. Observe the Editor’s windows (Console, Inspector, Hierarchy) Expect... Read more
The same texture's Wrap Mode does not adjust when changing it through th...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. In the Game View window press... Read more
BoxCollider size is incorrect when the "serializedVersion" is changed
How to reproduce:1. Open the attached project "BoxColliderSizeBug.zip"2. Open Assets/BoxColliderBug.unity3. Select "A" and "B" GameO... Read more
”OnTriggerExit2D” is called after exiting Play Mode when trigger collide...
How to reproduce:1. Open the user’s attached “TriggerBug.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
The ObjectField is incorrectly clipping previews when it is shown at a l...
How to reproduce:1. Open the attached project "Bug.zip"2. Open Window/Bug3. Move down the scroll view Expected results: The red text... Read more
Volumetric Clouds change to bright unnatural colors when certain Shape p...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/OutdoorsScene.unity" scene3. Enter the Play Mode4. ... Read more
”xcframework” files are missing when using “Import Package” if the asset...
How to reproduce:1. Open the user’s attached “unity-integration-test_Unity2021_dev.zip” project2. In the Project window, select the ... Read more
Light colors are not reflecting on the chrome material when Player is bu...
Steps to reproduce: Open the attached "EnlightenRealtime.zip" project Go to File > Build Settings and select iOS Platform Go to W... Read more
Sprite atlas secondary texture is not scaled down when setting Max Textu...
How to reproduce:1. Open the attached project "atlas-test.zip"2. Select Assets/Atlas.spriteatlasv23. Change "Show Platform Setting F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers