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GameObject with Unlit/NewUnlitShader material can't be selected when cli...
How to reproduce:1. Open the “PickingTest“ project2. Open the “SampleScene“3. In the Scene view, click on the “Plane A“ GameObject o... Read more
Search: Erros in the Console
Steps to reproduce: Create a 3D project Click the "Global Search" button (Command + K) Verify, that "List View" would be selected in... Read more
Assets Migration configuration option remains unfixed when selecting 'Fi...
Reproduction steps:1. Open the attached “repro-project“2. In the HDRP Wizard window select the “Fix“ button under the “Assets Migrat... Read more
[HDRP][Quest] Realtime Reflections stop rendering on a Non-Development S...
Steps to reproduce:1. Open the attached user's project "HDRPRepro2023SrcBuildSmall.zip"2. Connect the Oculus link with Quest 23. Ope... Read more
Hierarchy does not highlight the GameObject with a blue color when press...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select the “Cube” ... Read more
Editor that is opened using a command line with a "-force-gles" argument...
Reproduction steps:1. Open the Command Prompt2. Open the attached "PROJECTFILE" project by using a command line in the Command Promp... Read more
Motion Blur 'Halo' artifacts when using HDRP
Reproduction steps: Open the attached “Repro” project Open the “Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Take a sc... Read more
[Mono] Socket.ReceiveAsync(Memory<T>, SocketFlags) doesn't change the un...
Reproduction steps:1. Download and open the attached project2. Enter Play mode2. Observe the Console window Expected result: No erro... Read more
DrawMesh is not being batched showing the "Saved by batching" value in t...
How to reproduce:1. Open the "IN_20895(1)" project2. Open the "EngineTest1" Scene3. Enter the Play Mode4. Open the "Stats" window5. ... Read more
ODR files from the local path are not loaded when using Addressables
How to reproduce:1. Open the attached “addressablesLoad.zip” project2. Open the “ResourceManagerConfig.cs” file3. Observe the “Shoul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window