Search Issue Tracker

0
votes
Fixed

[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...

Package: 2D PSD Importer

-

Dec 13, 2019

-

Version/s:

[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB impo... Read more

2
votes
Won't Fix

Player Crashes on AtomicList::Load when when rerendering the scene

-

Apr 03, 2023

-

Version/s: 2021.3.21f1

Reproduction steps:1. Open the attached project “PlayerCrash“2. Build And Run3. Press “Escape” button on the keyboard4. Click on the... Read more

0
votes
Fixed

The value of a variable is changed after taking a Memory Profiler snapshot

Profiling

-

Dec 10, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.24f1

Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more

0
votes
Won't Fix

Highlight effect is rendered incorrectly when "Rendering Path" option "F...

Universal RP

-

Oct 11, 2022

-

Version/s: 2021.3.10f1, 2022.1.19f1, 2022.2.0b10, 2023.1.0a13

How to reproduce:1. Open the attached user project2. Open “Bug“ Scene (Assets/Scenes)3. Select the “URP-HighFidelity-Renderer” asset... Read more

1
votes
Fixed

HingJoint2D.JointAngle can be calculated incorectly causing wound up joints

Physics2D

-

Jul 14, 2015

-

Version/s: 5.1.1p4

To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more

1
votes
Not Reproducible

Build fails with "The type or namespace name 'AppUI' does not exist in t...

Package: Unity Behavior

-

Sep 11, 2025

-

Version/s: 1.0.13

Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles3. Select Windows platform4. Click Build5. Create a... Read more

0
votes
Fixed

Memory Leak in URP when switching between playmode and back in editor

Package: Scriptable Render Pipeline Universal

-

Jul 02, 2020

-

Version/s: 7.4.1

How to reproduce:1. Open "case_1260278-BugRepo" project2. Open the Memory Profiler3. Press "Capture Editor"4. Enter Play Mode5. When... Read more

0
votes
Fixed

Memory Leak in Lightmap Bake API when using Progressive GPU Lightmapper

Progressive Lightmapper

-

Jan 19, 2023

-

Version/s: 2020.3.43f1, 2021.3.18f1, 2022.2.6f1

Steps to reproduce:1. Open the “LightmapLeak_Small” project2. Open “PVP04_Clubhouse” scene in Assets/Scenes/01_PVP/PVP04_Clubhouse f... Read more

1
votes
Fixed

ProBuilder MeshFilter Component is not removed when stripping ProBuilder...

Package: Probuilder

-

Apr 20, 2023

-

Version/s: 4.5.2, 5.0.6

Reproduction steps:1. Open the attached “ASD” project2. Open the “Assets/Cube.prefab” Prefab3. In the top menu select Tools > Pro... Read more

1
votes
Duplicate

[macOS] EditorLoop spikes when VSync is enabled

Metal

-

Nov 19, 2021

-

Version/s: 2019.4, 2020.3, 2021.2, 2021.2.3f1, 2022.1

Reproduction steps:1. Download the attached "MacOSPerfTest.zip" project2. Open the profiler window3. Enable VSync in the Game view4.... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.