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[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project 2. Build to iOS - Note that the build fails with error: Cross compilation job Assembly... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more
NullReferenceException error appears after compilation
Reproduction steps: 1. Open project attached. 2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors aft... Read more
Texture displayed incorrectly when Texture Shape is set to Cube
How to reproduce: 1. Open the attached project "cubemap.zip" 2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Textures... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...
Reproduction steps: 1. Open the attached project ("RaycastPadding.zip") 2. Open XR plug-in Management settings and enable "Initializ... Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
Deleting aspect ratio/resolution you are currently using throws "Invalid...
To reproduce: 1. Open attached project 2. Press + and add new resolution 3. Delete the resolution which you just added (and are usin... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project