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2
votes
Fixed

[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...

Deployment Management

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Jun 22, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project 2. Build to iOS - Note that the build fails with error: Cross compilation job Assembly... Read more

0
votes
Fixed

The HUB can not activate the license on MacOS

License

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Sep 23, 2020

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Version/s: 2020.1.4f1

HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

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Dec 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more

0
votes
Fixed

NullReferenceException error appears after compilation

UI

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May 18, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open project attached. 2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors aft... Read more

0
votes
Duplicate

Texture displayed incorrectly when Texture Shape is set to Cube

Texture

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Apr 07, 2021

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Version/s: 2019.4.23f1

How to reproduce: 1. Open the attached project "cubemap.zip" 2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Textures... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more

2
votes
Fixed

[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...

Package: XR Interaction

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May 02, 2021

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Version/s: 1.0.0-pre.8

Reproduction steps: 1. Open the attached project ("RaycastPadding.zip") 2. Open XR plug-in Management settings and enable "Initializ... Read more

0
votes
Fixed

[HDRP] Hair shader specular lighting is different when comparing Area vs...

Package: Scriptable Render Pipeline HD

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Apr 08, 2021

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Version/s: master 2021 04 08

Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more

0
votes
Duplicate

Deleting aspect ratio/resolution you are currently using throws "Invalid...

Scene/Game View

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Mar 16, 2017

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Version/s: 2017.1.0a2

To reproduce: 1. Open attached project 2. Press + and add new resolution 3. Delete the resolution which you just added (and are usin... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more

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