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[Shuriken] Distance between each trail of particle system is unstable
Steps to reproduce:1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity2) Click on Play button3) I... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more
CustomPropertyDrawer temporarily expands in Inspector window when modify...
How to reproduce:1. Open user attached "PropertyDrawerLayoutIssue.zip" project and "SampleScene" scene2. Select "DrawerTest" GameObj... Read more
Shadow gets cut off when in Play Mode and using shader "Shader Graph/Rot...
How to reproduce:1. Open the attached project “IN_16028”2. Open “House 1” Scene in Scenes → Buildings3. Enter Play Mode4. Move “Play... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
Compiling Fixed function shader 'Shader error' is thrown: 'tex2D': no m...
Reproduction Steps:1. Open User's project2. Compile "Tinted-Rle-VertexCols" shader3. Notice thrown error Shader error in 'Tinted-Rle... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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