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By Design



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Issue ID




Shadow gets cut off when in Play Mode and using shader "Shader Graph/Rotation Shader" for material



How to reproduce:
1. Open the attached project “IN_16028”
2. Open “House 1” Scene in Scenes → Buildings
3. Enter Play Mode
4. Move “Player” GameObject straight to the wall (Keyboard controls for movement are: “A”, “W”, “S”, “D”)
5. Observe the shadow in the Game View

Expected result: shadows don’t get cut off
Actual result: shadow gets cut off

Reproducible with: 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Couldn’t test with: 2020.3.39f1 (due to compiler errors), 2021.3.10f1 (couldn’t assign shader “Shader Graphs/Rotation Shader”)

Reproducible on: Windows 10 Pro

  1. Resolution Note:

    This is by design because the bounds of the renderer don't match what the rotated mesh will be due to the shadergraph based rotation.

    I suggest the user to create a custom render bound for the character that have that shader applied so that the rotation applied in shader will be accounted for by the culling (see )

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