Search Issue Tracker
Static constructor in a struct returns false when running tests with IL2CPP
How to reproduce:1. Open the user-attached project “StructStaticConstructorBug”2. Open the Test Runner by clicking Window → General ... Read more
URP Sample Buffer Image Tile is moved when the Offset Value is changed
Reproduction steps:1. Open the attached project “SampleProject“2. Open the ‘Assets/Scenes/SampleScene.unity' scene3. Select ‘Assets/... Read more
GameObjects are shaded differently when Camera's Anti-aliasing is set to...
How to reproduce:1. Open the “TAATest.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: Both “Terrain“ ... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-11#p... Read more
[URP] Exceeding the platform's supported light limit gives shadow distor...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open the scene "SampleScene" 3) Go to Build Settings, and swit... Read more
ScrollToItem should work on the same frame the layout size is updated
Slack thread here When using Listviews, calling ScrollToItem(-1) does not follow to the end of the window when the list is ever expa... Read more
Overlapping issues when using Sprite Atlas
How to reproduce:1. Open the attached project "1523411 Atlases dont appear to be respecting padding.zip"2. Enter Play Mode Expected ... Read more
[Android] ReadPixels gives different results when using Vulkan on some d...
How to reproduce:1. Open the attached “IN-43014“ project2. Connect a device to your machine3. In the “Build Settings” click “Build A... Read more
TouchScreenKeyboard.hideInput set from "true" to "false" when TextField ...
Reproduction steps:1. Open the attached Project “Bugrepro”2. Open Android Logcat in Window > Analysis > Android Logcat3. Build... Read more
[iOS] App freezes and the "You can attach a managed debugger now if you ...
How to reproduce:1. Build And Run the user’s attached “My project.zip” project on an iOS device2. Observe the app Expected result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode