Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2021.3.26f1
2022.3.1f1
2023.1.0b16
2023.2.0a18
2023.3.0a3
Issue ID
UUM-39521
Regression
No
Static constructor in a struct returns false when running tests with IL2CPP
How to reproduce:
1. Open the user-attached project “StructStaticConstructorBug”
2. Open the Test Runner by clicking Window → General → Test Runner
3. Click “Run All Tests (StandaloneWindows64)”
Expected result: The tests return true
Actual result: The tests return false
Reproducible with: 2021.3.26f1, 2022.3.1f1, 2023.1.0b16, 2023.2.0a18
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Add comment