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Snapshots don't work for exposed parameters after using SetFloat
Steps to reproduce: Download and open the attached project 'Audio Mixer SetFloat Snapshot.zip' Open the audio mixer Open 'scene' Ent... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
Rendering artifacts in transition timeline when zooming in/out
Steps to reproduce: Create a new project Open Animation window Select any gameobject in hierarchy window Create an Animation Clip fi... Read more
Crash on "GetGfxDevice() should only be called from main thread" when lo...
How to reproduce:1. Open attached project2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9Not reproducible wit... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more
[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
“ArgumentOutOfRangeException” error thrown when changing “Used Textures”...
Steps to reproduce:1. Create new Unity project2. In Project window create Auto Tile (Right-click > Create > 2D > Tiles >... Read more
Burst throws a BC1051 error when the project contains a DefaultInterpola...
Slack discussion: here Reproduction steps:1. Open the attached “IN-107514_BurstInterpolationHandlerBug.zip“ project2. Wait for the B... Read more
Audio Random Container Randomisation fields and slider flickers
Steps to reproduce:1. Create a new project2. Open Audio Random Container window (Window > Audio > Audio Random Container)3. Cr... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
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