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Mixed light is both baked and realtime when converted to fully baked
When investigating UUM-14672 Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking a Lightmap with the GameObject ... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene 2. Drag the VCam object into the p... Read more
App rotates 360 degrees when opening landscape project while holding dev...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on "to Landscape" button 4. Click on menu... Read more
"Error building Player because scripts had compiler errors" is thrown wh...
How to reproduce: # Create and open a new Unity project # Build And Run the project # Cancel the Build Expected results: "Bu... Read more
InvalidOperationException When editing multi-selcetion in Bolt
*Reproducible on:* * Unity version: 2021.1 * VS version: 1.4.14 * Platform: Windows 10 and macOS Catalina (pretty sure this will hap... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more
[URP] Rendering Layers break lights when using Forward or Forward+ Rende...
Reproduction steps: 1. Open project “URP 14 Bug Report Render Layers” 2. Open “SampleScene” scene 3. Observe the Scene view Ex... Read more
Graphics.DrawProceduralInstanced isn't called in the Player when buildin...
Reproduction steps: 1. Open the attached project “Fast-Surface-Mesh” 2. Enter Play mode 3. Build and Run the project Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player