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6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Won't Fix

NullReferenceExceptions are thrown after reseting AddressambleAsset and ...

Package: Addressables

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Sep 08, 2019

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Version/s: 1.1.10

How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more

1
votes
Fixed

[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...

Package: Vector Graphics

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Nov 25, 2019

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Version/s: preview.32-1.0.0, preview.10-2.0.0

How to reproduce:1. Open attached project "TestSVG.zip" and scene "SampleScene"2. Observe Scene/Game view's image Expected result: t... Read more

0
votes
Duplicate

Cannot report Bug in 2019.3.0f5 when using Mac Editor

Bugreporter

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Jan 20, 2020

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Version/s: 2019.3.0f5

Steps to reproduce:1. Open Unity 2019.3.0f5 Editor2. Click Help -> Report a Bug... Expected result: Bug reporter opens upActual r... Read more

0
votes
Fixed

WNS push notifications via background task is not working when push noti...

Universal Windows Platform

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Jul 21, 2022

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Version/s: 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

How to reproduce:1. Open the attached project "UnityWNSDemo.zip"2. Build the project for UWP3. Open the built project with Visual St... Read more

0
votes
Fixed

[Mobile Notifications] NullReferenceException occurs if the settings ass...

Package: Mobile Notifications

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Jul 22, 2019

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Version/s: 1.0.2

If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more

0
votes
Fixed

"Optimal" Anim.Compression removes anim after 1 sec

Animation

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Apr 27, 2015

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Version/s: 5.1.0b4

1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Won't Fix

[Quest] MotionVector ClearRenderTarget corrupts VRAM when built

Vulkan

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Mar 24, 2023

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Version/s: 2021.3.15f1

Reproduction steps:1. Open a directory of the attached project “GraphicsCorruption2“ in File Explorer2. Fix up the paths in RunRepro... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more

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