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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
Graphics API settings are applied to all same platform Build Profiles wh...
Reproduction steps: 1. Create and open a new project 2. Open the Build Profiles Window (File > Build Profiles) 3. In the Build Profi... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce: 1. Open attached project 2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3... Read more
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce: 1. Download and open "2019_3_0f4_C_UWP_Error.zip" project 2. Build project for UWP Expected results: Build comple... Read more
Title for custom window is cutout
Steps to reproduce : - import the Full Inspector Package https://www.assetstore.unity3d.com/en/#!/content/14913 - open the Window>... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more
Prefabs don't visually show their HideFlags.NotEditable state in the Hie...
How to reproduce: 1. Open the user's attached "EnableDisableBugs.zip" 2. Open the "SampleScene" Scene 3. Expand the "Spawner" GameOb... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Profiler window 4. Enable Deep Profiling 5. Play t... Read more
[Installer] Print and Save buttons are shown over the license agreement ...
1. download MacOS installer from link provided 2. run installer 3. observe "Print" and "Save" button on "License agreement" tab Exp... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
*Steps to reproduce:* # Open a Unity project # Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger # Observe the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
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- WebCamTexture does not set the requested resolution when used in WebGL
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- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player