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3
votes
By Design

[CharacterController] isGrounded returns wrong values while character is...

Physics

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Jun 23, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more

0
votes
Duplicate

Graphics API settings are applied to all same platform Build Profiles wh...

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May 13, 2024

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Version/s: 6000.0.2f1

Reproduction steps: 1. Create and open a new project 2. Open the Build Profiles Window (File > Build Profiles) 3. In the Build Profi... Read more

0
votes
Won't Fix

Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...

Scene Management

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Jul 10, 2019

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Version/s: 2019.1.0b4, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3... Read more

0
votes
Fixed

Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...

Package: Entity Component System (ECS)

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Jan 02, 2020

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Version/s: 2019.3, 2019.3.0f4, 2020.1

How to reproduce: 1. Download and open "2019_3_0f4_C_UWP_Error.zip" project 2. Build project for UWP Expected results: Build comple... Read more

0
votes
By Design

Title for custom window is cutout

IMGUI

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May 26, 2016

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Version/s: 5.4.0b18

Steps to reproduce : - import the Full Inspector Package https://www.assetstore.unity3d.com/en/#!/content/14913 - open the Window>... Read more

0
votes
Fixed

Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools

Scene/Game View

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Jun 21, 2019

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Version/s: 2019.1.0a10, 2019.1.7f1, 2019.2.0b1, 2019.3.0a1

How to reproduce: 1. Create a new Project 2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Ico... Read more

0
votes
Fixed

Prefabs don't visually show their HideFlags.NotEditable state in the Hie...

Scene Management

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Mar 25, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "EnableDisableBugs.zip" 2. Open the "SampleScene" Scene 3. Expand the "Spawner" GameOb... Read more

0
votes
By Design

GetComponent() allocates memory on each call

Scripting

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Profiler window 4. Enable Deep Profiling 5. Play t... Read more

0
votes
Duplicate

[Installer] Print and Save buttons are shown over the license agreement ...

MacOS

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Jan 16, 2020

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Version/s: 2020.1

1. download MacOS installer from link provided 2. run installer 3. observe "Print" and "Save" button on "License agreement" tab Exp... Read more

0
votes
Won't Fix

UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...

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Jul 31, 2024

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Version/s: 6000.0.14f1

*Steps to reproduce:* # Open a Unity project # Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger # Observe the t... Read more

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