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Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console:"CompareAp... Read more
Del deletes the wrong character in an input field
To reproduce:1. Open attached project2. Open scene test. It contains an input field3. Enter play mode4. Type something into the fiel... Read more
Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
To reproduce:1. Open attached project2. Open scene bug. It contains a hierarchy of gameobjects3. Select any child gameobject4. In th... Read more
uGUI Slider does not disappear when the slider value is 0
To reproduce:1. Create a new project2. Create a slider3. Enter play mode4. Slide the slider so it's value is 0. A bit of the slider ... Read more
Sliced image with no borders does not update when the borders are added
To reproduce:1. Create a new project and import a sprite2. Create a uGUI image3. Change the Source image to your sprite4. Set the im... Read more
Stencil masking does not work on the uGUI example project
To reproduce:1. Download the uGUI example project2. Build the Scroll View scene for iOS3. See there's no stencil masking Read more
Importing the .unitypackage spawns the following error
Importing the attached .unitypackage spawns the following error message in Console: size*2 <= m_BufferSize || m_Mode == kModeGrow... Read more
Unity crashes if a script containing a custom inspector class is deleted
If a file containing a custom inspector class is deleted from the file system while an object in the editor is currently drawing the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS