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0
votes
By Design

Editor freezes when using Debug.Log and trying to print a value within t...

Scripting

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Jun 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Case_1164485_repro.zip"2. Open "Paddle" scene3. Enter Play Mode Expected result: Editor d... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Fixed

[Backport] "Can't play movie" error is thrown when setting VideoPlayer.u...

Video

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Aug 05, 2022

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Version/s: 2020.3.3f1, 2021.3.0f1, 2022.1.1f1, 2022.2.0a9

Reproduction steps:1. Open attached project "Case_1388735" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more

0
votes
Fixed

Intercepted Events text is hardly visible in Inspector window for UI ele...

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Sep 22, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1, 6000.5.0a1

Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Make sure Editor theme is set to Light3. In Hierarchy w... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

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Dec 04, 2015

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Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more

0
votes
Won't Fix

Text is pushed outside of the text box when creating a new Colors librar...

Materials

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Jan 15, 2026

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Version/s: 6000.0.64f1, 6000.3.3f1, 6000.4.0b4, 6000.5.0a5

How to reproduce:1. Open the attached project "ColorLibraryBug"2. In the Project window, select the "TileState" ScriptableObject3. I... Read more

0
votes
Duplicate

[Perforce] Edit Changeset does not display the full text previously ente...

Version Control

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Nov 07, 2019

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Version/s: 2017.4, 2019.2.11f1, 2020.1

How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

0
votes
Fixed

HandleUtility.PickGameObject() ignores pickability of a GameObject when ...

GPU Resident Drawer

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Sep 26, 2025

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Version/s: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a2, 6000.5.0a1

Steps to reproduce:1. Open the attached “UUM-120294” project2. Click the menu item (Tools → SceneView Picker)3. Click the “Start Pic... Read more

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