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"SceneRoot Grid" field in Tile Palette "GameObject Brush" can't be expan...
How to reproduce: 1. Import the "Dragon Crasher" sample into the Unity 2. In the project window navigate to Assets -> Tilemaps -> ... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. In the Hierarchy, select GameObject 4. Duplicate t... Read more
[iOS] UnityWebRequest.SendWebRequest Timeout property is being ignored u...
When using UnityWebRequest.SendWebRequest with timeout property set to a particular value that is smaller than the time required for... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce: 1. Open attached HDRP project 2. Create a Planar Reflection Probe 3. Add terrain and align planar reflection pro... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
Remove svcutil.exe because it's not officially supported
How to reproduce: 1. Navigate to the Unity version through file explorer "D:\Unity\[Unity version]\Data\MonoBleedingEdge\lib\mono\4... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happened Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)... Read more
Two variants of a Windows editor only plugin, one targeting x86 and one ...
*Steps to reproduce:* 1. Open the attached project 2. Build Windows player 3. Observe build errors: Assets\Plugins\PluginTes... Read more
[Shadergraph] Subgraphs containing derivative-related functions can be p...
Repro steps: 1. Create a subgraph 2. Create a "position" node 3. Create a "ddx" node 4. Plug the position node into the input of the... Read more
The Object Hierarchy is not preserved when Objects are Imported using Sc...
Reproduction steps: 1. Create a new project 2. Import the attached Unity Package named "Package_1112123" 3. Observe the Hierarchy of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used