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[WebGL] Build fails when "Name Files As Hashes" is enabled
Reproduction steps:1. Open the attached “WebglBuildTest.zip“ project2. Select the WebGL platform3. Build And Run the project and obs... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
Font Asset Creator hangs the Editor on the "Rendrering Glyphs" process
How to reproduce:1. Create a new Unity project2. Go to Window -> Text -> Font Asset Creator3. Select any "Source Font" and the... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more
Shadergraph Package cannot be found error printed when importing Terrain...
How to reproduce:1. Open the attached project "My project (2).zip"2. Observe Console3. If Console doesn't print error, open Package ... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
Terrain is flickering when adjusting "Compatibility Mode" and "Use Rende...
Reproduction steps: 1. Open the attached project “TestTerrainShadow.zip“2. Open the scene “SampleScene“3. In Assets Window, go to Se... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undecla...
Reproduction steps:1. Open the attached project ("ReproProject")2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result... Read more
[Shadergraph] Subgraphs containing derivative-related functions can be p...
Repro steps:1. Create a subgraph2. Create a "position" node3. Create a "ddx" node4. Plug the position node into the input of the ddx... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation