Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
Issue ID
UUM-87161
Regression
No
Font Asset Creator hangs the Editor on the "Rendrering Glyphs" process
How to reproduce:
1. Create a new Unity project
2. Go to Window -> Text -> Font Asset Creator
3. Select any "Source Font" and the "Atlas Resolution" to the maximum to extend the creation time
4. Click "Generate Font Asset" and observe the Editor during the "Rendering Glyphs" process
Expected results: The Editor smoothly goes to the end of the process
Actual results: The Editor always hangs on this process for a couple of seconds
Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4
Reproducible on: macOS Sequoia 15.0.1 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Resolution Note:
TextMesh Pro is currently in maintenance mode. We’re only addressing HUP issues and critical regressions at this time.