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4
votes
Fixed

[Playables] Most recent Animation Event is not triggered again when rese...

Animation

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Mar 26, 2020

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Version/s: 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene2. Enter Pl... Read more

0
votes
Duplicate

Animated Objects in Timeline are teleported to (0,0,0) Transform Positio...

Animation

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Aug 19, 2020

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Version/s: 2019.4, 2020.1, 2020.1.2f1, 2020.2

How to reproduce:1. Open attached "Flap Adventure.zip" project and "Some" scene2. Enter the Play mode3. Select Director GameObject a... Read more

1
votes
Fixed

Duplicating a game object causes freeze or crash on GameObject::IsActive...

Scene Management

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Oct 25, 2019

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Version/s: 2018.4.2f1, 2019.2.0f1

How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. In the Hierarchy, select GameObject4. Duplicate the G... Read more

0
votes
Won't Fix

NullReferenceException is thrown after importing Post Processing when it...

Package: PostProcessing

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Jul 24, 2019

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Version/s: 2.1.7

How to reproduce:1. Create a new project2. Import Post Processing asset from Package Manager3. Add Post-process Layer component to M... Read more

5
votes
Fixed

[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...

Package: Scriptable Render Pipeline HD

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Nov 13, 2019

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Version/s: 7.1.2, 6.9.2

Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more

7
votes
Fixed

PlayerPrefs.GetFloat returns wrong values when used in UWP Build

Universal Windows Platform

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Sep 15, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce:1. Open the attached project "TestFloat3.rar"2. Build the project3. Open "UWPPlayerLauncher.exe" in the Build folde... Read more

2
votes
Fixed

Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...

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Feb 24, 2016

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Version/s: 5.4.0b7

What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more

0
votes
Duplicate

Grid does not get enabled in the Tile Palette window when enabling it

2D

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Dec 17, 2025

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Version/s: 6000.0.64f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a3, 6000.5.0a5

Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Package Manager, install the 2D Features package... Read more

0
votes
Fixed

[Shadergraph] Subgraphs containing derivative-related functions can be p...

Package: Shader Graph

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Jan 03, 2020

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Version/s: 10.0.0

Repro steps:1. Create a subgraph2. Create a "position" node3. Create a "ddx" node4. Plug the position node into the input of the ddx... Read more

0
votes
By Design

[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour ...

Package: 2D Render Pipeline

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Aug 21, 2019

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Version/s: 7.1.1

[2D][2D Lights and Shadows] Point Light seems to have a wrong behaviour when moving it in and out of a Light Reactor Repro Steps: 1.... Read more

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