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0
votes
In Progress

URP Sample project is created with errors

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Nov 13, 2025

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Version/s: 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Create a new URP Sample project2. Observe the Console Expected results: No errors are thrownActual results: Erro... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
Fixed

[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...

Profiling

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Dec 03, 2019

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Version/s: 2019.2, 2020.1

How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more

0
votes
Won't Fix

Director losing timelines

Director

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Feb 28, 2016

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Version/s: 5.4.0b8

note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
Fixed

Crash when importing Elongata package from the Asset Store

Asset - Importers

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Jan 04, 2020

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Version/s: 2019.3.0b12, 2019.3.0f3, 2020.1.0a14

Steps to reproduce:1. Create a new project2. Assets -> Import Package -> Custom Package3. Import the .unitypackage attached by... Read more

0
votes
In Progress

Multiplte InvalidOperationExceptions and AggregateExceptions errors are ...

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Nov 17, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0f1

How to reproduce:1. Open the attached “IN-121725.zip” project2. Switch the Build Target to VisionOS (File → Build Profiles)3. Build ... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
Duplicate

Crash on SerializableManagedRef::GetScriptType() when you drag a .vfx fi...

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Mar 02, 2023

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Version/s: 2021.3.16f1, 2022.2.4f1, 2023.1.0a22

Reproduction steps:1. Open the attached project “CrashRepro“2. Open “VFX1“3. Drag “VFX2“ into the window Expected result: Shader app... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

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