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0
votes
Fixed

Compute shaders get included to every Assembly-CSharp-* project that has...

CodeEditors

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Feb 29, 2016

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Version/s: 5.3.3p2

Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more

0
votes
Duplicate

5.5b4 Gradle Build for Android

Android

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Sep 26, 2016

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Version/s: 5.5.0b4

Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6)Tue, 27 Sep 2016 18:46:48 GMTBranch: 5.5/staging STR1. Open repro project2. Swit... Read more

1
votes
Third Party Issue

log4net error is thrown when using .NET Standard 2.0 for Linux server bu...

Mono

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May 23, 2022

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Version/s: 2020.3.33f1

How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings -> Other Settings3. ... Read more

0
votes
Duplicate

Sprite Atlas Hash changes between build targets

2D

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Jan 01, 2020

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Version/s: 2018.4.14f1, 2019.2.15f1, 2019.3.0f2

How to reproduce:1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip"2. Text edit the file 'Atlas.spriteatlas', ... Read more

0
votes
Postponed

[Scripting]Lack of consistency: Int / Integer

Scripting

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May 13, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached project.2. Open script named "Test".3. Add this line of code somewhere inside of "Test" class:"G... Read more

0
votes
Not Reproducible

Editor crash caused by Sliders Null Reference

Scripting

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Feb 29, 2016

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Version/s: 5.3.2p4

Reproduction steps:1) Open project attached in the edit and proceed to scene "MoviePlayer".2) Notices in the inspector that slider r... Read more

0
votes
Fixed

[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...

WP8

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Jun 11, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more

0
votes
Fixed

[URP] Terrain with "Draw Instanced" does not render when built with 'bat...

Terrain

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Oct 31, 2019

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Version/s: 2019.3, 2019.3.0b8, 2020.1

Steps to reproduce:1. Build the project with the following command line:Unity.exe -projectPath <projectpath> -batchmode -build... Read more

1
votes
Duplicate

BatchRendererGroup draws have poor thread load balancing in some cases

Entities Graphics

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Sep 06, 2022

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Version/s: 2022.2.0b3

A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more

0
votes
Fixed

Editor crashes on "DirectorManager::RemoveFromManager" when animator com...

Animation

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Apr 12, 2016

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Version/s: 5.4.0b14

Reproduction steps:1. Open attached "ReproductionProjects" Unity project.2. Open and play "AnimationCrashingRepo" scene.3. Wait for ... Read more

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