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[LWRP] Point lights colors are not blended when Particle System is added...
How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more
UI Authoring Hierarchy Integration prevents Hierarchy's full context men...
Steps to reproduce: Open the attached project Open the SampleScene Right-click below the UI document object - observe that the full ... Read more
Navmesh modifiers influence Navmesh areas far above them on Asset edges ...
How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
Project crashes when opening it
Reproduction steps:1. Try to open the attached project "forevr-pool.zip" Expected result: The project opensActual result: The Editor... Read more
Errors are thrown when using keywords defined in a BlackBoard with Custo...
Steps to reproduce:1. Open user's attached project "ShaderGraphPlus.zip"2. Navigate to Project -> Assets -> Materials and open... Read more
UnloadUnusedAssets unloads assets that are referenced through thread loc...
How to reproduce:1. Build & Run development build of the attached project2. Wait Actual result: The used texture gets deleted af... Read more
APV Probe Adjustment Volume produces artifacts through out the scene
Steps to reproduce: Clone the project [https://github.com/iM0ve/Spotlight-HDRP/tree/APV] make sure to use APV branch. Open the proje... Read more
Can’t delete gradient keys with Mac keyboard or context menu options
Steps to reproduce: Create a new HDRP project Create any Visual Effect Graph Open the VFX graph Add a gradient node Open gradient co... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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