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[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[Input System] Sample Projects have missing script references
Reproduction steps:1. Open "1190598" project2. Select "UICanvas" and notice that it has a missing script reference3. Select "Default... Read more
[Input System] anyKey.wasReleasedThisFrame return true only when the las...
Steps to reproduce:1. Open the attached “InputAnyKey” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the Console win... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more
Selected “Landscape Left” orientation of the “ScreenOrientation” dropdow...
How to reproduce:1. Open the attached “ScreenOrientation.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > Sample... Read more
[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more
[Profile Analyzer] Compare - Loading data over the top of existing data ...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size