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0
votes
Fixed

NavMeshLinks are not generated when using "Generate Links"

AI Navigation Core

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Aug 12, 2024

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Version/s: 2022.3.42f1, 6000.0.15f1

How to reproduce:1. Open the attached “IN-82178“ project2. Open the “Gym“ scene3. Select the “NavMesh“ GameObject in the Hierarchy w... Read more

0
votes
By Design

[Standalone] Referencing a .scene asset as an Object throws null referen...

Deployment Management

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Feb 04, 2017

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Version/s: 5.6.0b6

Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more

0
votes
By Design

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...

Universal Windows Platform

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Jun 03, 2019

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Version/s: 2019.2, 2019.2.0b4, 2019.3

How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more

0
votes
Fixed

[Scene View] Expanding Particle Overlay window appears black when its do...

Scene/Game View

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May 11, 2021

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Version/s: 2021.2.0a17

Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce:1. Create a New Pr... Read more

0
votes
Fixed

[HDRP] GameObject's sides not affected by Directional Light are pitch bl...

Package: Scriptable Render Pipeline HD

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May 28, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "speedtreetest.zip" project2. Open the "ssgitest" Scene3. Observe the "Cube" GameObject... Read more

1
votes
Fixed

Terrain is not affected by Environmental Lighting when Draw Instanced is...

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Aug 10, 2022

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Version/s: 2021.3.8f1, 2022.1.10f1, 2022.2.0a8

Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene”3. Select the “Terrain” GameObject and go t... Read more

0
votes
Fixed

Changing the styling in USS file instead of UI Builder breaks styling of...

Package: UI Builder

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Dec 02, 2019

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Version/s: 0.5.7

Steps to reproduce:1. Open the provided project "case_1202442-UIBuilderElements.zip"2. In the Project window navigate to > Assets... Read more

0
votes
Fixed

Asset isn't able to be completely removed from project

Packman

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Jan 30, 2023

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Version/s: 2023.1.0a26, 2023.1.0b1

Steps to repo: Open a HDRP/URP/Core scene in Unity Editor Open package manager Import the "Feel" Asset In the Package manager click ... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

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