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0
votes
Fixed

Changing the Default Icon does not change the executable's icon when re-...

Windows

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Apr 29, 2024

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Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0f1

Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Change the D... Read more

0
votes
Fixed

Memory leak when a GameObject with a Sprite Skin component is deleted

Package: 2D Animation

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Jan 07, 2025

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Version/s: 7.1.2, 9.1.3, 10.1.4

Reproduction steps:1. Open the attached “IN-91239” project2. Build and Run the Player3. Open the Memory Profiler4. Take a memory sna... Read more

0
votes
Duplicate

Lightmapper stalls while baking a scene with high Lightmap Resolution

Progressive Lightmapper

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Dec 09, 2019

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Version/s:

Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more

0
votes
By Design

Directionality artifacts in multi-scene lighting setups

Progressive Lightmapper

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Jun 15, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

Steps to reproduce:1. Download attached project 'New Unity Project78.zip'2. Unzip and load project3. Open 'test' scene4. Additively ... Read more

0
votes
By Design

Different behavior between UnityEditor and UTR observed when counting m_...

DirectX11

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Jun 01, 2022

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Version/s: 2022.2.0a13

Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more

1
votes
Fixed

Text gets compressed when using \t with <align=justified> tag

Text (TextCore)

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Jul 22, 2022

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Version/s: 2021.2.11f1, 2021.3.14f1, 2022.1.0b6, 2022.2.0a5, 2023.1.0a18, 2023.2.0a1

Reproduction steps:1. Open project "UIToolkitJustify"2. Open Assets &gt; UIDoc Expected result: The text does not go over boundsActu... Read more

0
votes
Won't Fix

AudioUtil plays AudioClip in mono when it is cloned

Audio

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Dec 04, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f1, 2020.1

Reproduction steps:1. Open user's attached project2. Go to Window &gt; AudioUtil Bug Demo Window3. In the Project window, select "St... Read more

1
votes
Active

[Android] 30-45% of allocated memory is "Untracked" in an empty project ...

Package: Memory Profiler

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Jul 07, 2025

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Version/s: 1.0.0

Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

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