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2
votes
Fixed

Input System package 'ArgumentException: Invalid user' error is thrown w...

Package: Input System

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Nov 16, 2019

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Version/s: preview - 0.2.10, preview.3 - 1.0.0

To reproduce:1. Open attached project ("case_1198889-Sample.zip")2. Open Assets > Scenes > "SampleScene"3. Press Play, select ... Read more

0
votes
By Design

Black/dark blue artifacts are visible on non-static GameObjects when Bak...

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May 27, 2025

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Version/s: 6000.0.50f1, 6000.1.5f1, 6000.2.0b3

Reproduction steps:1. Open the attached “IN-102830.zip” project2. Open the “OutdoorsScene”3. Open the Lighting Window (Window > R... Read more

3
votes
Fixed

[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...

Android

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Sep 06, 2016

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Version/s: 5.3.5p3

To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more

0
votes
Fixed

Setting DropdownField/BasePopupField choices should update value label

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Sep 25, 2025

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Version/s: 6000.3.0b5, 6000.4.0a1

When setting the `choices` field on a DropdownField (e.g., for localization), the selected value doesn't automatically update to ref... Read more

1
votes
Fixed

After launching RenderDoc from Unity, cannot close Unity until RenderDoc...

Mono

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Oct 21, 2021

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Version/s:

Repro:1) Run PC Editor build2) Load RenderDoc (click on scene or game view menu in the upper right, select Load RenderDoc)3) Click t... Read more

0
votes
Fixed

[2D] [Sprite Shape] Error generated when using a default sprite for Corn...

Package: 2D Sprite Shape

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Jun 03, 2019

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Version/s: preview.2-2.1.0

[2D] [Sprite Shape] Error generated when using a default sprite for Corner sprite or Angle Range sprite in Sprite Shape Profile Step... Read more

0
votes
Fixed

Using absolute path with -activeBuildProfile causes build to fail

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May 30, 2025

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Version/s: 6000.2.0a11, 6000.3.0a3

Steps to reproduce: Create a Build Profile. Build the profile with CLI absolute path: {code:java}-activeBuildProfile <C:\Users\..... Read more

0
votes
Fixed

Sprite turns invisible in URP 2D when Mask Source is set to “Supported R...

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Mar 28, 2023

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Version/s: 2023.1.0b9, 2023.2.0a7, 2023.3.0a3

Reproduction steps:1. Open the attached “Sprite Mask” project2. Open “Assets/Scenes/SampleScene.unity“ scene3. Select Square GameObj... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Active

[WebGL] SetScheduledEndTime does not work on WebGL

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Sep 12, 2025

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Version/s: 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a simple Unity project, with a GameObject that has an AudioSource component. Start playing the AudioSourc... Read more

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