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Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
[IL2CPP] RuntimeMethodHandle.GetFunctionPointer() returns 0 when used on...
How to reproduce:1. Open the attached Project "GetFunctionPointerReturnsZero.zip"2. In the Project Settings, under Player -> Othe... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more
unity_MatrixPreviousM is not updating when the GameObject changes position
Reproduction steps:1. Open the attached project “CustomSRP_MotionVectors”2. Open the “Scene 01_MotionVector” Scene3. Enter Play mode... Read more
EditorPrefs.GetString's default value can not be null
To reproduce:1. Open attached project2. Press Window > Test EditorPrefs. Alternatively, put this line in a script and run it: Deb... Read more
[TextMeshPro][Android] Multiple UI elements are not rendered and "NullRe...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce:1. Open user's attached project "Foliage_Test.zip"2. Build it to Android3. Notice the purple artifacts on the top... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce:1. Open the attached project2. Make sure Project/AssetBundles directory doesn't exist3. Window > AssetBundle Bro... Read more
Compute buffer isn't updated after a few seconds when ComputeBuffer.GetD...
Reproduction steps:1. Open the “InteropUnityCUDA“ Project2. Open the “Assets/Scenes/InteropSample.unity” Scene3. Enter the Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template