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Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more
Editor crashes on DynamicHeapAllocator::Allocate when importing an FBX a...
Steps to reproduce:1. Open the attached project “IssueProject“2. Reimport the “Assets/FBX/Bad.fbx“ FBX asset Expected result: The as... Read more
[LayoutGroup] Undoing parenting to layout group doesn't fully restore Re...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, expand canvas4. Select "Image" and drop it onto "Co... Read more
Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps:1. Open attached project(~3gb).2. Build it as a standalone and make sure that all the scenes are included.3. Unit... Read more
Hierarchy V2 Find Scene References search query overlaps with the Search...
Steps to reproduce: Open the attached project Open the TestScene Open Preferences -> General and disable Query Builder Select an ... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce:1. Open user's attached project "Foliage_Test.zip"2. Build it to Android3. Notice the purple artifacts on the top... Read more
ListView item name is barely visible when reordering on macOS
Reproduction steps: 1. Open the attached project "ListView-bug.zip"2. Open Window > “ListView Custom Item”3. Toggle Reorderable4.... Read more
[Project Browser] Failed to import a package from asset store if unity E...
When Unity Editor and Unity Asset store are signed in with two different accounts then any asset fails to download, refer attached v... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip"2. Open scene3. Select Particle System to start simulation4. Enable wirefra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List