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[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
[WindowsMR] Player window does not open if the user toggles XR off and c...
REPRO STEPS 1. Load attached project2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings(Sh... Read more
Quads with Transparent Unlit Shaders are positioned incorrectly in the G...
How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Crash on EmitGizmoGeometry when creating a large amount of gizmos
Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy Expected result: Gi... Read more
[Project View] Parts of the Asset Store login popup are pushed offscreen...
When logging into the Asset Store via the Project Window, some buttons will be pushed off the edges of the login window if the login... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left