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RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
[HDRP] Stop spamming "Hardware not supported for Volumetric Materials" e...
Report from this discussions thread : https://discussions.unity.com/t/hdrp-should-stop-spamming-the-hardware-not-supported-for-volum... Read more
[Video Player] Editor crashes when playing the scene with H.265 transcod...
How to reproduce:1. Open attached project "TranscodeCrash"2. Open "SampleScene"3. Enter playmode Or to reproduce from scratch:1. Tra... Read more
[Ubuntu] Poor performance when moving many Animator states at the same time
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
Character Joints unexpectedly rotate when a ragdoll is created using the...
Reproduction steps:1. Open the attached “ragdollest.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the “Playe... Read more
WebGPU: can't bind compute RWTexture for read and write
Steps to reproduce: open attached project build for web Actual results: Error that a texture is bound for both read and write, which... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
InspectorWindow: Text of Prefab becomes blurry in the name field in the ...
Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation