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[UNET] passing unsupported arguments crashes the host
Reproduction steps:1. Open "Unet Test Project"2. Open "Main" scene3. Build project4. In editor - play scene and click "host"5. In bu... Read more
[iOS] Disabling "Status Bar Hidden" on devices without a notch is not wo...
How to reproduce:1. Open project "StatusBar.zip"2. Open Build Settings and build the project for iOS3. Deploy the app on the iOS dev... Read more
[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia')-Select 'player_sheet'-Open Sprite Editor-Select one of the sprit... Read more
[Android] ECS objects are bunched together in the wrong position when be...
To reproduce:1. Open attached project2. Build and Run to Android device3. Notice how all of the objects in the sub scene are bunched... Read more
Ray tracing shader warning are never displayed in the inspector
Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce:1. Open attached project "UI_Environment.zip" and scene "Sample Scene"2. Enter Play mode3. In Game view, press "Pla... Read more
AssetBundle.name is empty when asset bundle loaded through WWW
To reproduce:1. Open attached project2. Go Assets -> Build AssetBundles3. Open "test" scene4. Play the scene Actual behavior: not... Read more
IL2CPP builds fail when using Mirror networking package
Reproduction steps:1. Open the attached project ("case_1277881-IL2CPP-Mirror-build.zip")2. Try making Standalone IL2CPP build. Expec... Read more
App crashes on launch when mesh of object has Read/Write disabled
Reproduction steps:1. Open the attached project "MeshColliderTest.zip"2. Build and Run on Standalone or Android Expected result: The... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera