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2
votes
Won't Fix

Field Serialization in OnValidate method fails due to not being properly...

Scene Management

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Nov 13, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.4f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene" 2. In Hierarchy select "Move Rig... Read more

0
votes
Fixed

Input stops working after making a change in the Input Action window (in...

Package: Input System

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Jul 31, 2023

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Version/s: 1.8.0

How to reproduce: 1. Open the user’s attached “FVL-Virtual-Targets.zip” project 2. Enter Play Mode and press the "W" or "S" key to... Read more

0
votes
Fixed

Can't connect to Profiler (see note at bottom of report)

Physics

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Apr 21, 2016

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Version/s: 5.4.0b16

Can't connect to Profiler Tizen or iOS 1. What happened The Tizen player will see the device in the profiler window, but will not ... Read more

0
votes
Not Reproducible

[OSX] Hangs when moving object in scene

Scene/Game View

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Dec 10, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open the attached project 2. Open Terminus Scene 3. Attempt to move some objects in the scene 4. Unity will han... Read more

0
votes
Not Reproducible

[Terrain Tools] Erosion/Thermal: Breaks when Terrain Height (scale) is l...

Package: Terrain Tools

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Sep 09, 2020

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Version/s:

In the terrain's settings, when you set the Terrain Height to a high enough number, Thermal Erosion breaks and starts to become almo... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

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Nov 21, 2019

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Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more

2
votes
Third Party Issue

[Quest 2] Videoplayer and RenderTexture creates white artifacts and stut...

--

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Sep 18, 2023

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Version/s: 2022.3.10f1, 2023.1.14f1, 2023.2.0b10

Steps to reproduce: 1. Open the attached user's project "White-Artifacts-Bug.zip" 2. Switch to Android platform 3. Build for Ques... Read more

0
votes
Won't Fix

iOS: "Shader compilation failed" error in the log

iOS

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Apr 21, 2016

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Version/s: 5.4.0b16

- Create new empty project - Build it for iOS (with any backend Mono or IL2CPP) - Run on a device - See an error in the xCode log (f... Read more

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

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