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[Graphview] Contents of Input fields to Matrix nodes disappear when mous...
Reproduced in Version 2019.3.5f1 (d691e07d38ef)Does not reproduce in Version 2019.2.6f1 (fe82a0e88406)Reproduces in Version: 2020.2.... Read more
Scripting Define Symbols list is overwritten on all platforms when chang...
Steps to reproduce:1. Create a new project2. Navigate to Edit > Project Settings... > Player > Other Settings > Script C... Read more
[VectorGraphics][Android]SVGImage disappear when entering device's Windo...
Steps to reproduce:1. Open user's attached project "VectorGraphics_LRWP_ISSUE.zip"2. Build it3. Run it4. Notice the SVGImage is Rend... Read more
[Android] After bringing application back from background several times ...
Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more
Scene change after removing missing component causes crash at ves_icall_...
Steps to reproduce: 1. Open attached project2. Open scene "sceneWithMissingComponent"3. In top menu, click "SNSTools > Project Cl... Read more
Crash on FMOD::ChannelGroup::addGroup when importing MIXER file with FMOD
How to reproduce:1. Open the attached project from "1335777casefmod.zip"2. Observe crash Reproducible with: 2021.2.0a16Not reproduci... Read more
Button with animation transition gets stuck to Pressed state
To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size