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Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce:1. Open attached project2. Add empty game object to SampleScene3. Save scene Reproducible with: 2017.4.29f1, 2018.4... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce:1. Open attached project "Kevin.zip"2. Open "Light Scene" scene3. Move around "Light 2D" GameObject while observing... Read more
Contract wars OSX: barrel aim wrongly results in auto fire
-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails o... Read more
Terrain shortcut names and Terrain documentation are outdated
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more
Crash on VFXValueWrapper::GetTexture when reimporting texture in use by ...
Reproduction steps:1. Open the attached “IN-93309.zip” project2. Open the “SampleScene”3. Ensure the “Flame Stream” VFX is in view a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open